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bestiary

Unique Provincial Entities & Regional Oddities

One-of-a-kind creatures specific to single provinces—the weird, wonderful, and utterly strange.

The Truly Unique

While many entities appear across multiple regions (Al, Ghool, Hamzad), some exist only in specific provinces—born from unique local consciousness-patterns and geography.

Ard Sule Kon (آرد سوله کن) - The Flour Pourer

Region: Fars Province (Marvdasht)

Folklore: Comes to houses on dark, moonlit nights. Pours flour through holes in ceiling, causing household flour to diminish.

Method: Resource depletion through apparent help (adds flour to house but depletes family's actual supply—creates confusion)

In Némand:

  • Tier: 1
  • Alignment: Mild Angra (causes suffering through starvation but not directly violent)
  • Nature: Trickster div that feeds on household scarcity anxiety. The more family worries about food running out, the stronger it gets.
  • Weakness: Sealing holes in ceiling (physical barrier). Gratitude practice (appreciating what you have starves it).
  • Symbolic: Represents anxiety that having "enough" is actually running out. Div born from scarcity mindset.

Story Hint: Protagonist staying with poor family. Notices flour disappearing. Family blames Ard Sule Kon. Protagonist discovers it's psychological—family's fear of poverty literally manifestingdiv. Breaking curse requires addressing root anxiety (ensuring food security) not just fighting entity.

Goje-Ferfer (گوجه فرفر) - The Tomato Rider

(Already covered in "Child-Hunters" and "Deev Lords" sections)

Additional Note: Absurdly specific to Shiraz. Shows how div fragments adapt to extreme local culture (region known for tomatoes). Cosmic horror + agricultural imagery = uniquely Persian weirdness.

Ansherto (آنشرتو) - The Captive Amphibian

Region: Fars, Hormozgan

Description: Amphibious creature held captive or enslaved

Folklore: Details minimal ("the captive amphibian"—suggests it's imprisoned somewhere)

In Némand:

  • Tier: 2-3
  • Nature: Ancient entity imprisoned by previous cycle's mages. Amphibian form allows it to exist between land/water (liminal being).
  • Status: Bound in specific location (underwater cave, coastal shrine). Guards something or knows something valuable.
  • Danger: If freed, grateful and helpful OR vengeful and destructive depending on how treated during imprisonment.
  • Alignment: Unknown (long captivity might have corrupted or purified it)

Story Hint: Protagonist discovers Ansherto's prison. Inscriptions warn: "Leave bound—knows too much." Moral dilemma: free sentient being from unjust imprisonment OR follow ancient warning and maintain binding? Choice determines whether protagonist gains powerful ally or releases dangerous entity. Tests moral principle (freedom) vs. pragmatism (safety).

Pari Daryayee Specific Types

(Sea Fairy covered in "Sea Monsters" section, but regional variants exist:)

Mermaid (پری دریایی) - Generic Persian Gulf Version

  • Region: Hormozgan, Gilan, Khuzestan (coastal provinces)
  • Behavior: Ambiguous—helps or hinders based on sailors' character

Madar Darya (مادر دریا) - Mother Sea

  • Region: Fars
  • Alternative Names: Marova, Moom Diria
  • Nature: More protective variant. Specifically helps children/mothers in distress at sea.
  • Tier: 2-3

Absurd But Real

These entities stretch credulity—yet their existence in authentic folklore makes them valid for integration:

Gel Bini (گل‌بینی) - Mud Nose

Region: Isfahan, Kerman, Khorasan

Alternative Names: Bini Geli, Damagh Geli, Sho Hars, Gil-Bini, Khafto

Appearance: Entity with muddy/clay nose (or entire mud face)

Behavior: Unclear exact threat (description focused on appearance)

In Némand:

  • Tier: 1
  • Theory: Div fragment formed from clay/mud (earth consciousness). Possibly golem-like—animated earth rather than flesh.
  • Weakness: Water dissolves it (mud + water = dissolution). Extremely vulnerable for an entity.
  • Bizarre Nature: Like Dig-Be-Sar (pot-head), shows div can manifest in weird, almost comical forms when fragments are weak/confused.

Som Khari (سم خری) - Donkey Hoof

Region: Fars

Name Meaning: Literally "donkey hoof/kick"

Behavior: Unknown specific (possibly invisible entity that kicks like donkey?)

In Némand:

  • Tier: 1
  • Theory: Poltergeist that manifests as phantom kicks. Bruises appear without visible attacker.
  • Related: Possibly animal-ghost (consciousness of mistreated donkey) or shapeless div using donkey-kick as manifestation method.

Fire & Heat Entities

Samandar (سمندر) - The Salamander

(Detailed in "Deev-Touched Beasts" section)

Summary: Fire elemental. Lives in flames. Wool-like fibers used for fireproof materials.

Atash-Related Spirits

Fire (Atash) is sacred in Zoroastrianism. Fire-dwelling entities generally aligned with Asha (unless corrupted):

  • Aazar: Yazata of Fire (Amesha Spenta-level)
  • Samandar: Fire elemental creatures
  • Eternal Fire River: (Taftan) contains consciousness of all who approached/sacrificed

The Widow Ghoul (بیوه غول)

Region: Golestan

Description: Female ghoul specifically identified as widow

In Némand:

  • Tier: 2
  • Nature: Div born from widow's grief and isolation. Fed by loneliness until becoming entity.
  • Tragedy: Was human woman who lost husband. Grief attracted div fragment. Merged. No longer fully human or fully div—twisted hybrid.
  • Behavior: Seeks to create more widows (kills husbands). Feeding cycle: create grief similar to her own.
  • Weakness: Compassion. Showing understanding of her pain (not pity—genuine empathy) weakens div aspect. Might restore partial humanity.

Story Hint: Mysterious deaths of married men in village. Widow Ghoul suspected. Protagonist investigates—learns victim's original story (loving wife corrupted by grief). Must choose: destroy monster OR attempt restoration (extremely difficult Tier 4 purification ritual). Mercy vs. pragmatism. If succeeds, saves her soul. If fails, she kills protagonist. High-risk compassion.

Strange Hybrids

Do Chesh-o Bis Angosht (دو چش و بیس انگشت)

Region: Hormozgan

Name Meaning: "Two Eyes and Twenty Fingers"

Appearance: Humanoid with normal eyes but twenty fingers (extra digits on each hand)

In Némand:

  • Tier: 1-2
  • Extra Fingers: Enhanced manipulation ability. Can perform complex tasks faster, wield multiple weapons, cast intricate gestures.
  • Nature: Mutation (div corruption of normal human) or separate species
  • Alignment: Variable (being unusual doesn't make it evil)

Qar-Khan & Qar-Khanom (قارخان و قار‌خانم)

Region: Golestan

Name Meaning: "Lord Qar and Lady Qar"

Nature: Paired entities (husband and wife spirits)

In Némand:

  • Tier: 2
  • Dual Manifestation: Work in tandem. Both must be appeased or both attack.
  • Marriage Magic: Their power comes from bond (Peyvand between them). Attacking one enrages other.
  • Alignment: Neutral-territorial
  • Respect Marriage: Married couples traveling through their territory get safe passage. Adulterers get attacked.

The Pattern of Uniqueness

Provincial entities exist because:

  1. Local Azhur Deposits: Unique ore-consciousness combinations create region-specific manifestations
  2. Historical Events: Widow Ghoul born from specific tragedy. One-time occurrences create one-time entities.
  3. Cultural Resonance: Goje-Ferfer exists in tomato-growing region. Local consciousness shapes local div.
  4. Geographic Features: Jangal-Khos needs dense forest. Can't exist in desert.

World-Building Advantage: This makes every province feel distinct. Traveling from Fars to Gilan means encountering completely different supernatural ecosystem. Geographic diversity = magical diversity.

Writer's Application

Use provincial uniqueness for:

  • Local Flavor: Each chapter/arc set in different province has unique bestiary
  • Research Quests: Protagonist must learn local entities before operating safely (talk to elders, consult regional texts)
  • Guide NPC Value: Local guides aren't just navigators—they're bestiary experts. Makes hiring them crucial.
  • Surprise Factor: Protagonist's previous knowledge doesn't always apply. Must stay alert, adapt.