bestiary
Protective Saints & Benevolent Immortals
Enlightened beings, saints, and immortal protectors who aid the worthy—from Khidr to regional prophet-figures.
Beyond Yazatas: The Immortal Helpers
Some entities don't fit neatly into Yazata/Div categories. These are individuals who achieved immortality or near-immortality through enlightenment, sacrifice, or persistence across cycles.
Khidr-e Zendeh (خدرِ زنده) - The Evergreen Saint
(Detailed in "Benevolent Spirits & Helpers of the Land")
Summary: Ageless man in green who offers cryptic guidance. Knows secrets of multiple cycles. Tests moral character.
Cross-Cultural: Appears in Islamic, Zoroastrian, Jewish, and Christian traditions. This widespread presence suggests extremely ancient entity.
Additional Theory:
- Possibly first human to master consciousness-persistence between cycles
- Learned to avoid 9th planet journey by binding to Earth itself
- Has witnessed dozens of 10,000-year cycles
- Neither fully alive nor dead—exists as pure consciousness with manifestation ability
Khedr (خضر نبی) - Prophet Khidr
Region: Extremely widespread (nearly every province)
Alternative Name: Khidr Ilyas
Islamic/Folk Tradition: Prophet who achieved immortality by drinking from Fountain of Life
Relationship to Khidr-e Zendeh: Possibly same entity, Islamic interpretation. Or separate immortal who took similar name.
Tier: 4-5 (prophet-level power)
The Mystery of Green
Why "Green"? (Khidr/Khezr literally means "The Green One")
- Life Connection: Green = vegetation = Ameretat (Immortality Amesha Spenta)
- Renewal: Plants die and regrow. Khidr dies and returns across cycles.
- Symbolic: Desert traveler finding green = finding life. Khidr appears when needed most.
Regional Saint-Figures
Gao Paiti (گوپت شاه) - The Cow King
Region: Lorestan
Domain: Cattle protection, animal welfare
In Némand:
- Tier: 2-3
- Alignment: Spenta
- Nature: Regional manifestation of Vohu Manah (Good Mind Amesha Spenta) or Gavaevodata legacy
- Power: Blesses cattle and livestock. Herds under his protection never suffer disease, always produce milk, resist predators.
- Worship: Nomadic herders invoke Gao Paiti before moving flocks. Offering = share of first milk or firstborn calf's wool.
Story Hint: Protagonist needs transportation through mountains. Befriends nomadic herders. They invoke Gao Paiti. Cattle suddenly cooperate perfectly, navigate impossible paths, carry protagonist safely. Shows that animal husbandry + divine blessing = practical magic. Teaches respect for "simple" ways.
Sho-Le Baan (شولهبان) - The Flame Guardian
Region: Kordestan
Name Meaning: "Flame-keeper" or "Protector of Fires"
Domain: Sacred fires, eternal flames
In Némand:
- Tier: 3
- Role: Literal guardian of Zoroastrian fire temples and eternal flames
- Alignment: Pure Spenta (Asha-aligned)
- Power: Controls fire, cannot be burned, can detect fire-desecration attempts
- Eternal Duty: Has guarded certain flames for centuries. Consciousness bound to duty.
Story Hint: Protagonist needs to access Eternal Fire (Taftan or similar). Sho-Le Baan blocks entrance. "State your purpose." Must prove worthy intention. If coming for power-grab = burned. If coming for legitimate need (healing, protection, knowledge) = granted access. Gatekeeper archetype.
Historical/Legendary Immortals
The Question of Immortality
In your magic system, true immortality impossible (consciousness must cycle to 9th planet). But several entities seem immortal:
- Khidr: Cycle-persistence (avoids death/journey somehow)
- Simurgh: Artificial immortality (consciousness in machine-body)
- Yazatas/Div: Fragment-persistence (original died, but fragments continue)
- Shahmaran: Claimed previous-cycle survivor
Methods of "Immortality":
- Cycle Avoidance: Bind consciousness to Earth, resist 9th planet's pull (Khidr's method—requires immense will)
- Consciousness Transfer: Move to artificial body (Simurgh, possibly Foolad Zereh)
- Fragmentation: Split consciousness into many pieces. If one destroyed, others persist (Yazata/Div method—involuntary)
- Temporal Stasis: Sleep through cycles, wake during specific ages (possible but unexplored)
The Enlightened Tier
Beyond Tier 5 (Demiurge) lies theoretical Tier 6—those who transcended system entirely:
- Khidr: Tier 6 (exists outside power structure)
- The Broken Sun: Tier ∞ (became cosmic force itself)
- Potential: Protagonist's ultimate goal might be reaching this state
Meeting Immortals: Story Beats
Encounter Structure:
- Disbelief: Protagonist hears legend, doesn't believe
- Evidence: Finds proof entity exists (ancient text, witness, artifact)
- Search: Quest to find entity (often in remote/dangerous location)
- Test: Entity doesn't just grant wisdom. Tests worthiness first.
- Revelation: If passed, learns crucial information or gains blessing
- Departure: Entity disappears/returns to hiding. Doesn't become permanent ally (maintains mystery)
This creates special moments. Not every adventure—only few times in novel. Makes immortal encounters feel significant.