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bestiary

Giants, Ogres & One-Legged Terrors

Towering nightmares and physically aberrant div—from the massive Owj to the one-legged Ghalyavun.

Beings of Impossible Size

Some Div fragments manifest as creatures of tremendous scale—not just large, but wrong in their dimensions. These are corruptions of physical law itself.

Owj (اوج) - The Towering Giant

Region: Extremely widespread (nearly every province)

Alternative Names: Owj ben Anaq, Owj ben Owgh, Aaj, Owj ben Nooj, Owj ben Okh, Ooji Baniq, Owj ben Anaq, Ooji Bankh

Folklore: Impossibly tall giant. So large that when it rains on its head, feet stay dry. Could step across mountains. Biblical connections (Og King of Bashan).

In Némand:

  • Tier: 4-5 (extremely dangerous)
  • Size: 30-50 meters tall (varies by manifestation strength)
  • Nature: Div fragment that corrupts spatial awareness. Appears larger than physically possible. Size is partially illusion (Didār manipulation) but also physically real.
  • Power: Pure physical might. Single step creates earthquake. Can grab humans like insects.
  • Weakness: Size is also weakness. Slow, obvious, can't enter buildings. Intelligent opponents use environment (lure into canyon, collapse on it). Direct combat suicidal.
  • Psychological Effect: Mere sight causes terror. Corrupts Dāvar (judgment)—makes observers feel insignificant, powerless.

Story Hint: Owj guards pyramid approach. Cannot be killed by protagonist's tier level. Must use intelligence: lure into ancient trap, cause rockslide, or find ancient binding-site where previous cycle's heroes imprisoned it. Shows that not every threat is defeated by getting stronger—sometimes requires being smarter.

Ghalyavun (غلیاوون) - The One-Legged Ghoul

Region: Widespread (Gilan, Golestan, Lorestan, Khorasan, many others)

Alternative Names: Yalang, Shoonzeh, Zangoraali, Ghool Yeh Pa, Ghulioon, Herch, Ghool Biaboni, Ghalleh Booni, Ghalleh-oon, Gulibani

Appearance: Ghoul/ogre with single leg. Hops to move. Enormous stride despite single limb.

Behavior: Ambush predator in wilderness. Surprisingly fast despite apparent handicap.

In Némand:

  • Tier: 2-3
  • Nature: Physically asymmetric div manifestation. Single leg is magical construct—doesn't follow normal biomechanics.
  • Method: Uses single powerful leg for devastating kicks. Can leap 20+ meters. Hop-pattern creates distinctive tremor—experienced travelers recognize warning sign.
  • Weakness: Unbalanced. Can be tripped or knocked over. Once down, takes time to right itself. Combat strategy: avoid kicks, topple, strike while prone.
  • Why One Leg?: Some fragments speculate it's incomplete manifestation—div trying to form body but the Broken Sun's Shield prevented full materialization. Got one leg before being suppressed.

Story Hint: Protagonist traveling alone. Feels rhythmic tremors. Remembers grandmother's warning: "One-two-pause, one-two-pause—that's Ghalyavun's hop. Run." Must flee or fight. If fights: learns toppling technique from traveling Pahlavani master. Shows folklore warnings have survival value.

Ye Sar-o Do Goosh (یه سرو دو گوش) - One Head, Two Ears

Region: Multiple provinces

Name Note: Literal description—"one head, two ears" (which all normal humans have). Suggests entity's most notable feature is being otherwise normal-looking.

In Némand:

  • Tier: 1-2
  • Disguise Ability: Looks exactly like normal human. Only identifying feature: exceptional hearing (two ears = enhanced reception).
  • Method: Infiltrates villages disguised as traveler. Listens to secrets, spreads discord.
  • Possible Connection: Minor Spazg fragment (slander div). Uses perfect hearing to gather gossip.

Yeh Sar Do Zanu (یک سر دو زانو) - One Head, Two Knees

Region: Fars, Kerman, Kermanshah, others

Alternative Name: Yeh Sar Do Pa ("One Head, Two Legs"—again, normal human description suggesting deceptive appearance)

Tier: 1-2

The Bizarre and Unexplained

Dig-Be-Sar (دیگ‌به‌سر) - Pot-on-Head

Region: Extremely widespread

Alternative Names: Qazan-Bash, Sarqazquni, Sarqazqun, Qazqan Beh Sar, Qasqu'd Sar, Gazan-Bash, Dig-Sareh, Kalleh Qazquni

Appearance: Humanoid with cooking pot for head (or wearing pot that cannot be removed)

Behavior: Varies—sometimes chases people, sometimes just appears and stares

In Némand:

  • Tier: 1
  • Absurd Horror: Combination of ridiculous (pot on head) and terrifying (wrong, shouldn't exist)
  • Theory: Div fragment attempting to form human-like body, mistook cooking pot for head. Shows div don't always understand what they're copying.
  • Weakness: Pot obscures vision. Easy to evade. More scary than dangerous.

Story Hint: Comic-horror encounter. Protagonist sees Dig-Be-Sar, initially terrified—then realizes it can't see well, keeps walking into walls. Defeats it almost accidentally. Teaches that not all supernatural is competent. Some div are just... weird failures.

Nasnaas (نسناس) - The Half-Person

Region: Gilan, Sistan & Baluchestan

Alternative Name: Nim-Adm ("Half-Human")

Appearance: Human split vertically. One arm, one leg, half a head, half a body. Hops on single leg.

Ancient Origin: Pre-Islamic Arabian/Persian mythology. Related to Ghalyavun but more horrific.

In Némand:

  • Tier: 2-3
  • Nature: Incomplete div manifestation OR cursed human (transformation punishment)
  • Disturbing Appearance: Causes sanity damage. Looking at Nasnaas too long causes nausea, disorientation (consciousness rejecting impossible geometry).
  • Combat: Despite asymmetry, surprisingly effective. Single arm has double strength. Half-mouth bite still tears flesh.

Story Hint: Protagonist encounters Nasnaas. Initial reaction: horror/disgust. Creature speaks: "I was human once. Angra took half. Please...end this." Mercy kill or leave it suffering? Moral weight: this was person. Div corruption is worse than death—it's transformation into monster while consciousness remains. Reinforces anti-Angra motivation.

The Scale-Breakers

These entities demonstrate div's power to violate physical law:

  • Owj: Impossible size
  • Ghalyavun: Functional asymmetry
  • Nasnaas: Biological impossibility
  • Dig-Be-Sar: Object-fusion horror

They exist to unsettle. Magic system allows physics-violations, but these show that ability used for wrongness. Contrast with engineering devices (impossible but functional/beautiful) vs. div manifestations (impossible AND disturbing). Same principle, opposite aesthetic.